AKA PLACES OF INTEREST, YUM, YUM, YUM!
As I now find myself with time before my next series I thought I might use my time constructively. To that end I decided to go back and start rereading all my old work to help begin setting up my future work. Then I realized something as I was rereading all of these documents. Writing these things down again will help me remember and get the plot threads organized. Then I also remembered that most people are not familiar with the background of the character of Max.
I figured while I was doing this for me, maybe I’d do the same for everyone else! Now this first one is just kind of an introduction where we’ll go over some important locations and how they fit into the World. As I begin to introduce the characters of the Kaelscape, I’ll accompany each intro with a short rp to give you a CD.
So here we go.
Location: Arkham, Massachusetts, United States
The hometown of Maximillian Wilhelm Kael, Arkham is a New England town tucked Miskatonic Valley. The original settlement was built in the valley along the river because as it was avoided by local Natives. Settlers believed wrongly that this made the area safer. The settlement was plagued by disease, tragedy and madness. Ultimately the settlement was burned and abandoned for unknown reasons.
Years later a new crop of settlers arrived. These were made up mostly of exiles, indentured servants and criminals. They built the new settlement of Arkham in the shadow of the steep rolling hills that formed the Miskatonic Valley. Rumors abound during construction that many of the towns investors were involved with the Occult. Money was being channeled into the town of Arkham from powerful families in the German court.
In 1720 Lord Wolfgang Gerharht von Kael would arrive in Arkham with the rest of his personal household. Overseeing Arkham, Lord Wolfgang would become recognized as the town’s Founder in 1723. He would become Lord Mayor of Arkham. The Kael Estate was built on the Northern end of the Miskatonic Valley, overlooking the town. It is said that every man, woman and child who worked on the construction of the Kael Estate was led down into the basement and never seen again.
In 1782 the Kael Family were forced to flee back to Europe after a scandal surrounded the family. Then patriarch, Gunther Radiorius Kael, was accused of murdering Colonial and British soldiers. The Kael Family would then redistributing their bodies as canned meat for profit. The town of Arkham was quickly seized by Colonial forces and remained so until the end of the War. For the next hundred years the small town slowly limped along. Without the Kael leadership things seemed to stagnate. Miskatonic University, a college with a particular focus on non-traditional scientific pursuits, opened its doors during this time.
1890 saw the return of the Kael Family in the form of Otto von Kael. Finding both the town and his family’s property to be in a state of destitution, Otto was quick to work. He used his family’s wealth and influence to once again pump life into Arkham.
In 1905, nearly fifteen years after his arrival, the Kael Family once again presided over a thriving Arkham. An increased demand for lumber had helped capitalize on the local forestry. Likewise access to the Miskatonic River had allowed Arkahm to establish itself as a trade hub.
When World War One broke out in 1914, Otto returned to Germany to support the Family. He would never return to Arkham however this time, unlike when Gunther had fled, Otto had left the town in capable hands. Arkham would never fall into ruin nor would the Kael Estate be diminished ever again.
That was Otto’s claim at least.
Otto was the last Kael to ever hold any position of power the City of Arkham. Just so the Kael Family is still treated with reverence by its governing body. In modern times the fishing and lumber industries have started to dry up. The Miskatonic University remains ever popular amongst academics with a more occult interest.
Location: The Kael Estate, Arkham, Massachusetts
Constructed in the 17th century, the Kael Estate has risen and fallen many times. Cursed or blessed, depending on your interpretation, everyone in the town knows of the Estate. The compound sits on a twenty acre lot in western Arkham. During the Solstice the light of the setting Sun aligns itself with Arkham casting a brilliant corridor of light down upon the Kael Estate. This is a lasting architectural gift from Arkham’s Founder, Lord Wolfgang Gerhardt von Kael.
Some say that the residence is haunted by the many poor souls led into the basement. Others say that each new generation of Kael adds to the curse. It is impossible to know for sure how many souls this ruinous place has claimed.
While the Estate has several unusual qualities the most notable and easiest to observe is a strange, temporal effect. Batteries drain quickly, paint dries and flakes. Equipment rusts or becomes brittle, while technology seems to fail regularly. A brand new set of clothes will fade and rip within a few weeks. Thick layers of dust cover things after only a few days regardless of air quality. Food spoils and rots alarmingly fast and in door plants fail to sustain life for more than a few days.
Another unusual quality the Estate manifests is the addition and subtraction of new corridors and rooms. These changes appear at random and do not appear to have any effect on the outward appearance of the buildings. For those reasons it is never recommended to wander away from the main rooms. Otherwise you might end up lost somewhere in the Kael Estate.
The property is surrounded by a high stone wall with one large, wrought iron gate on the western side of the property. Most of the Estate is covered in half dead pine trees and low, ancient looking oak trees. Where there are breaks in the trees the ground is either slate covered in moss and lichen or wild, unkempt grass.
The main structures of the Kael Estate are of the ornate Victorian style. The main house is covered in tall spires and a massive covered porch that skirts the houses girth. Dirty windows with rooting shutters poke out from the gray wood siding. Branching off is a large attached barn and several smaller wings that look to have been added on piece by piece over the years. Like a chimera of a house, the more you stare at it the more different architectural styles seem to distinguish themselves.
Currently the Kael Estate is occupied by the deceased Maximillian Wilhelm Kael’s adopted eldest son, Sutler Reynolds-Kael. He is joined there by Kael’s adopted daughter, Chloe Sektor-Kael.
None of them appear to be aware of the existence of Max Kael? at this time.
Location: The Law Office of Fartharder and Shittmoore, Tampa, Florida
A Tampa based law firm of dubious quality, Waldo Fartharder and Alton Shittmoore are the executors of the Kael Estate. As per the last Will and Testament of Maximillian Wilhelm Kael, they will remain so baring certain secret provisions. Their law office is located in a strip mall on the outskirts of Tampa next to a coin laundry and a Dominos.
Waldo Fartharder and Alton Shittmoore’s families have been practicing law together, allegedly, for six generations. Indeed, records seem to indicate that generations of similar looking Farthander’s and Shittmoore’s have been working together. And yet no one has ever met either gentlemen’s partners nor does anyone recall seeing younger or even older versions of their family in attendance at any gatherings.
Also unusual is their proclivity for requesting that all court cases they attend be held at night.
If you are interested in ancient, esoteric law or in contracts so air tight that Satan himself would have a hard time worming his way out of his word, the Law Offices of Farthader and Shittmoore are ready to help you.
Location: Kaelsalvania, Maxopotamia, The Great Nation of North Kaelrea
Located somewhere in Eastern Europe, the exact location kept a secret for security purposes. The Great Nation of North Kaelrea is a breakaway nation from Jattlantis. Known, perhaps, for its trees and mountain ranges, North Kaelrea indicates that there exists a South Kaelrea. North Kaelrea’s capital is Kaelsalvania and is located in the Maxopotamia region.
The country is ruled by a brutal Military Junta built around Maximillian Wilhelm Kael as a living embodiment of the country’s spirit. Even after his death in 2020 the people of North Kaelrea reaffirmed their faith in the Supreme Lord Commander’s great plan.
There exists a prophecy that their Leader will be reborn and return to claim his throne. To that end the ruling party, Order Sixty Nine, is on the constant hunt to find any evidence of their Supreme Lord Commander’s return.
Rumors have reached their intelligence agencies of the appearance of Max Kael?. Party Leadership are said to be cautiously optimistic.
Location: U-Store Warehouse and Storage, Chicago, Illinois
When you live the kind of strange, far fetched life that Maximillian Wilhelm Kael has, you tend to collect an assortment of things along the way. Max has always had an eye for the abandoned and the lost, taking them in and placing them among his vast collection of forgotten things.
What once started as a few boxes in his house has now ballooned into an entire warehouse of detritus collected from a lifetime of bad decisions. Boxes of unsold merchandise, both his and others, props from segments, wrestling gear, parts of wrestling sets, cars, trucks, a tank, barrels of swords and axes.
There are even people here. The cousin of a former rival has been living among the accumulated junk for over a decade now, surviving on the scrapes dumped here. He’s not alone either, a troupe of little people, a clan of Ninjas, Kael’s former Homeless Court and an assortment of other lost souls roam the corridors of the warehouse, each faction using their own colors and symbology to mark their territory.
Could they all leave? Potentially.
But many have turned feral during their time here. Others enjoy the simplicity of the lifestyle.
Hidden within this jungle are the long lost plot holes and discontinued story arches of everyone who ever interacted with Maximillian Wilhelm Kael. Rumor is, buried deep in, there is a door that leads to a room where one can completely destroy a story arch. None who have ever ventured to find it have ever returned, their story completely erased.